Difference between revisions of "Binary Trial build"

From Open World Bakery
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# Editor will ask you, should it update the project, click "Yes"
 
# Editor will ask you, should it update the project, click "Yes"
 
# You are all set up, you can experiment with the demo-version of the plugin now
 
# You are all set up, you can experiment with the demo-version of the plugin now
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 +
In this video you can see step-by-step Binary Trial installation to the project:
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{{#ev:youtube|XyFRl53ChA4|225}}
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== Differences between full version and trial ==
 
== Differences between full version and trial ==

Revision as of 09:08, 30 August 2020

Link to download

OpenWorldBakeryTrial001.zip (zip-archive on OneDrive, ~30MB)

Instruction

  1. Unzip the archive contents to your project's "Plugins" folder
    1. Navigate to your project folder, let's say we add the plugin to C:\ue4_projects\MyTestProject project
    2. If there is no folder "Plugins" there - create one. In our example there must be folder c:\ue4_projects\MyTestProject\Plugins
    3. Unzip archive there. After it's done you must have folder C:\ue4_projects\MyTestProject\Plugins\OpenWorldBakery with OpenWorldBakery.uplugin file and several folders there.
  2. Start (or restart) Unreal Editor
  3. Editor will ask you, should it update the project, click "Yes"
  4. You are all set up, you can experiment with the demo-version of the plugin now

In this video you can see step-by-step Binary Trial installation to the project:


Differences between full version and trial

  • Trial version is limited in baking resolution, it can only bake 524*524 world
  • Trial version will not work outside the Editor, so you can't build working game with Trial
  • Trial is shipped with c++ headers, while full version is open source

That's it, outside of that Trial has the same functionality as the full version.