Difference between revisions of "Binary Trial build"

From Open World Bakery
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== Link to download ==
== Link to download ==
[https://1drv.ms/u/s!AmB4a6J3kmxahakpl0bABJoqRpZrlQ OpenWorldBakeryTrial004.zip] (zip-archive on OneDrive, ~30MB)
[https://1drv.ms/u/s!AmB4a6J3kmxahahMpmfZL3uH2HIWpA?e=23AEBD OpenWorldBakeryTrial002.zip] (zip-archive on OneDrive, ~30MB)
== Instruction ==
== Instruction ==

Latest revision as of 09:54, 18 October 2021

Link to download

OpenWorldBakeryTrial002.zip (zip-archive on OneDrive, ~30MB)


  1. Unzip the archive contents to your project's "Plugins" folder
    1. Navigate to your project folder, let's say we add the plugin to C:\ue4_projects\MyTestProject project
    2. If there is no folder "Plugins" there - create one. In our example there must be folder c:\ue4_projects\MyTestProject\Plugins
    3. Unzip archive there. After it's done you must have folder C:\ue4_projects\MyTestProject\Plugins\OpenWorldBakery with OpenWorldBakery.uplugin file and several folders there.
  2. Start (or restart) Unreal Editor
  3. Editor will ask you, should it update the project, click "Yes"
  4. You are all set up, you can experiment with the demo-version of the plugin now

In this video you can see step-by-step Binary Trial installation to the project:

Differences between full version and trial

  • Trial version is limited in baking resolution, it can only bake 524*524 world
  • Trial version will not work outside the Editor, so you can't build working game with Trial
  • Trial is shipped with c++ headers, while full version is open source

That's it, outside of that Trial has the same functionality as the full version.