Binary Trial build
From Open World Bakery
Revision as of 01:56, 10 August 2020 by G@primitive.game (talk | contribs)
Link to download
OpenWorldBakeryTrial001.zip (zip-archive on OneDrive, ~30MB)
Instruction
- Unzip the archive contents to your project's "Plugins" folder
- Navigate to your project folder, say
c:\ue4_projects\MyTestProject
. There must be fileMyTestProject.uproject
and some folders, for exampleContent
,Config
. - If there is no folder "Plugins" create one, in our example it's going to be
c:\ue4_projects\MyTestProject\Plugins
- Unzip archive there, after it's done you must have folder
c:\ue4_projects\MyTestProject\Plugins\OpenWorldBakery
withOpenWorldBakery.uplugin
file and several folders there.
- Navigate to your project folder, say
- Restart Unreal Editor
- Editor will ask you, should it update the project, click "Yes"
- You are all set up, you can experiment with the demo-version of the plugin now
Differences between full version and trial
- Trial version is limited in baking resolution, it can only bake 524*524 world
- Trial version will not work outdside the Editor, so you can't build working game with Trial
- Trial is shipped with c++ headers, while full version is open source
That's it, outcide from that trial has the same functionaloty as full version.