Binary Trial build
From Open World Bakery
Revision as of 02:00, 10 August 2020 by G@primitive.game (talk | contribs)
Link to download
OpenWorldBakeryTrial001.zip (zip-archive on OneDrive, ~30MB)
Instruction
- Unzip the archive contents to your project's "Plugins" folder
- Navigate to your project folder, let's say we add the plugin to
C:\ue4_projects\MyTestProject
project - If there is no folder "Plugins" there - create one. In our example there must be folder
c:\ue4_projects\MyTestProject\Plugins
- Unzip archive there. After it's done you must have folder
C:\ue4_projects\MyTestProject\Plugins\OpenWorldBakery
withOpenWorldBakery.uplugin
file and several folders there.
- Navigate to your project folder, let's say we add the plugin to
- (Re)start Unreal Editor
- Editor will ask you, should it update the project, click "Yes"
- You are all set up, you can experiment with the demo-version of the plugin now
Differences between full version and trial
- Trial version is limited in baking resolution, it can only bake 524*524 world
- Trial version will not work outside the Editor, so you can't build working game with Trial
- Trial is shipped with c++ headers, while full version is open source
That's it, outside of that Trial has the same functionality as the full version.